Roshigoth
The Cheesemeister
Registered: Aug 2000
Location: Los Angeles, CA
Posts: 15130 |
quote: Originally posted by Gazin:
Cool Rosh...how'd ya do it?
Okay, fine. Quick tutorial on these buggers. All 3 are done essentially the same way. Very easy, actually.
Create a torus. Rotate it so you're looking straight into the hole. Switch to "Object space" on the edit palette, and stretch the fucker way into the distance (mine is, I believe, about 1000 units long, 20 high, and 20 wide). At the far end, place a 20x20x20 sphere. At the other end, place the camera, so it's inside the torus.
Now, apply a volumetric material to the torus and sphere (same to both). I used the Nebula preset for the first one, and changed the colors for the second and third. Give it a render. It should look something similar to the second one, but with the colors of the first. (The second one was just an incomplete version of the third. I liked the effect, so I kept it.)
Now, for the rest..
On the first one, I added four infinite planes, rotated to just box in the torus. To these I applied a water material (I forget which, I think the Caribbean one).
On the third, I added a 1100x30x30 cylinder around the torus, basically sheathing it in. I applied a water material to it (Deep blue, I think).
Render, and there you have it.
A warning, though. The first image took about 4 hours to render on my 1.2 GHz Thunderbird with 512 megs of RAM. The second took 18 minutes, and the third took 8 hours.
Happy Brycing. 
------------------------
This state of emergency is where I want to be. -- Björk
Graphic Cheeseworks
[This message has been edited by Roshigoth (edited 07-20-2001).]
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