slight
long pig
Registered: Feb 2001
Location: Baba Kueria
Posts: 3146 |
Yup. that was me doing the pointing, BTW 
Excellent game. been practicing in skirmish all week for tonights LAN. It's a well balanced, space based RTS with some really great features.
Wormholes.
Games are spread across a number of maps (up to 16) so it can be difficult to keep track of everything at first. Maps are connected by wormholes. This in itself leads to huge variations in game types. From 1 vs 1 on 2 large systems, to a complicated web of smaller systems. Building jump gates on wormholes does 2 things... stops enemies from going through, and extends 'supply' to a system.
Supply.
Without supply in a system from a jumpgate, buildings dont work. Ships also have ammunition which runs out. You can include supply ships in a fleet to extend their use in enemy territory, but to get a strong foothold in a system you really want to get a jumpgate built and get a supply platform built on a planet to maintain your assault fleet. until you do this you will have to keep pulling out of the system for repair/resupply. One of my favourite tactics is jumping in a few small cloaked ships early, then just before bringing in the main fleet, you take out the enemy supply lines into the zone.
Admirals and Fleets.
Once you have a fleet or two in operation, you'll want to assign them an Admiral. Admirals are expensive, unique and you can't replace them if you let them get killed. You assign an Admiral to a fleet (usually he goes in the biggest, baddest ship) they give bonuses to all ships in the fleet and each one give different bonuses. They can be used as a shortcut to giving orders, and employ their own exceptional AI. Admirals will tell you if they are running low on supplies or taking heavy damage. It's good to assign a large fleet to an admiral and put him on seek and destroy tactics in one system while you lead a smaller covert force in other system.
Races.
The three races are strangely similar to the races in starcraft, although Conquest kicks seven flavours of shit out of starcraft. Terrans are the cheap ass grunts, but they have some great abilites on some of their ships. The Protos analog are more expensive and have no decent range weapon. The ships are tough and they can make their own temporary wormholes. The Zerg analog is all about range and stealth. A lot of their units carry small fighters which can almost traverse a whole system to a target.
The sound and graphics are both superb, the graphics are very nicely scalable for shitty machines as well. That'll do.
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