Nutrimentia
plata o plomo
Registered: Sep 2000
Location: The Bottom of the Toyem Pole
Posts: 9455 |
The game intro and maps
Before we begin, I need to explain a few aspects of the game. I'm going to try to keep it simple (which it really is), but there is a chance that the attempt to explain it will complicate it (or makes it seem more complicated than it is). Please ask questions and we'll get things squared away.
The rules of the game are necessary for plotting your progress. Once we get over this initial hump, it runs almost effortlessly.
Each of us will be the leader of a European country at the beginning of 1901: England, France, Italy, Germany, Austria, Russia, and Turkey. We will play by negotiating with each other in an attempt to dominate the map. During each phase of the game, we will negotiate via email/PM/IM, then submit orders to a trusted third party (Ignatz, in this case). She will hold the orders until everyone has submitted them, at which point the moves will be calculated and troops will advance/ be destroyed/ be dislodged, etc. There will be a brief reposition phase and the process repeats. There are two phases each "year": Spring and Fall. Following the fall phase, each person's territory will be calculated and they will be able to build (or forced to remove) units according to the amount of territory they control.
Simple, right? The system is, but the game is not. Will the Austrian help my French army to conquer Munich? Will the German army in Kiel assist the Munich army? Can I get Russia to attack Berlin from the east? Can I convince the German that I am planning peaceful moves (preparing to attack Italy) and thus have the element of surprise?
The official rules are available here but I will try to explain them below. The first time I read the rule book parts of it were confusing and I don't want to scare people off the game by making them read a manual. That being said, everyone is encouraged to read through the manual. It really isn't that complicated and it isn't necessary to understand the finer points, yet.
Let's begin with the map. Here is a colorful map with full territory names. Territories are often referred to with three letter abbreviations (especially when you play with a computer mediated judge, but nevermind that for now). These abbreviations are usually the first three letters of the name (PAR for Paris, etc). In this game, you are not required to use the abbreviations, but I mention them since they are on the maps and I tend to refer to territory by them. Here is a pdf version that has only the abbreviations. It is better colored-coded and indicates the starting territory of each power. Notice the neutral (brown) territory. Most important are the territories with the circle/spot in it. These are Supply Centers and are the "value" units that count towards conquest. In the fall when territory controlled is calculated, it is the number of Supply Centers (SC) that are counted. Here is one more version that shows the neutral SC in grey and the National starting territories in colors.
Attachment: dip-standard-abr-small.jpg
This has been downloaded 124 time(s).
Report this post to a moderator |
IP: Logged
|