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MMO NO YOU DIDN'T part I
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quote: Originally posted by SocialParasite
How can you stand to play that abomination of a game?
Pretty big story in the gaming media over the weekend about this abomination of a game I play.
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News has spread of a grueling new enemy encounter in Final Fantasy XI. The Notorious Monster (NM) Pandemonium Warden is one of the strongest opponents players can face in the game. But it seems Square-Enix may have raised the bar too high, given the extremes to which players must go to defeat Pandemonium Warden.
A linkshell (guild) called Beyond the Limitation recently faced off against Pandemonium Warden over an 18 hour period, but the NM was still going strong. The NM shapeshifts into multiple forms, making it even more of a challenge to defeat; Beyond the Limitations fought Pandemonium Warden through twenty of his possible forms, some of which took hours to kill. Pet Food Alpha, a Final Fantasy XI community site, quotes a member of Beyond the Limitation stating: "People were passing out and getting physically ill. We decided to end it before we risked turning into a horrible new story about how video games ruin people's lives."
There is the argument that the particular endgame encounter is geared towards the most hardcore linkshells in FFXI, but it stands to reason that a linkshell powerful and knowledgeable enough to reach that point would take on Pandemonium Warden with optimal efficiency. A member of Beyond the Limitation, going by the name Rukenshin, has posted a definitive account of the event and specifically addresses the publicity drawn to their encounter, which is well worth a read.
What's your take on this? How long should it take for your guild or linkshell to collectively bring down a single enemy in Final Fantasy XI, or any MMO for that matter?
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From http://www.massively.com/2008/08/16...nal-fantasy-xi/
Now I bet some you can get all up in here posting "Man that ain't shit, back in the day on EQ we used to...etc." And that's cool. Go for gold.
And here's a comment from that story...
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Bill said...
The FFXI dev team has always been sadistic and hated the players. They refuse to answer the most basic questions about how anything works, and when they do let some hint slip out, it's so cryptic nobody understands it. Their interviews with Japanese media are long and in-depth, while their interviews with North American media are full of "I don't know" and "Figure that out for yourself". When you can't play 80 hours per week, it's hard to figure out moon phase effects or many other things that they outright refuse to explain or discuss.
The support system is built around annoying players. The GMs tell you to call the support center for help, the support center tells you to send email, and if the email actually gets read, the reply is either "the game is working as intended" or that you need to call or talk to a GM, starting the whole process over again. You might get really lucky and they'll tell you to speak to a supervisor, but there has never been one available. Just one more cockblock time sink from Square-Enix, it's just like playing ffxi.
After you spend 18-24 hours trying to kill this boss the chances of it dropping anything useful or wanted is .00001%. You're more likely to get a useless crystal or nothing at all. You'll need to fight this 30 or more times to get the item you want. Making the total time to fight warden to get anything at least 540 hours, not including time to farm the pop requirements.
The only reason people still care about old content is that the items from that content hardly ever drop. You could be doing the same raids for years and not see anything you could use. People think warden or AV are horrible because they take 18 hours. The cumulative time wasted on any single raid event (sky, dynamis, salvage, Einjerhar, etc) with players getting nothing out of it makes warden look easy.
FFXI isn't for the hard core, it's for the brain damaged. You can't attempt mobs like warden unless you find 18 or more of the best players with the best gear. Any single one of them sneezes or needs a 5 minute break and weeks of work getting the pop items is ruined. The casual player that doesn't have the ability to glue themselves in front of their computer for 8 hours every day or find 18 of the best players to hang out with, has little chance to see warden let alone fight him. I guess this is what casual player means to Square-Enix, because they said the Zeni NM system was for the casual player. Just like they said ToAU would have mid level and solo content.
Even if you want to grind xp, you're forced to deal with 200 players that are "JP PARTY ONLY". leaving you with 8 other NA or EU players to xp with, and their jobs don't work well with yours, making xp next to impossible. Those 300 players only exist on one overcrowded server. Other servers have 12 "JP PARTY ONLY" looking for exp, and no other NA or EU players.
The dev team forces users to bend over, without any lube, because it makes them feel better about designing a horribly sadistic and mind numbing grind of a game.
It's not going to improve. Square-Enix does not care about the players or their opinions, they've had 4+ years to do anything and all we got were more sadistic nms, low drop rates, and interviews with SageSundi saying "I don't know". The global producer for the game doesn't even know how things work. I bet Sundi doesn't even know what warden is. The only answer they'll give about warden will be "We'll investigate the issue".
There are better games out there, that aren't designed by sadists.
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The only thing I disagree with really is that it's hard to find players on your server to do stuff with. It really isn't.
Here's me and a couple of my best friends from the real world hanging out in the fantasy world having nerd boners over our new hats we got from using a gold world pass.

More to come.
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